The Lonely Meadow is a culmination of a small environment area from the CGMA Vegetation course and with added works from the team Challenge from Beyond Extent. I focused on making vegetation and plants as realistic as possible while using Blender, Substance Painter and SpeedTree. Everything was made from scratch from modelling, sculpting of details to texturing and to assembly in SpeedTree and Unreal.
The small ground patch has a blend of two materials made with Substance Sampler (former Alchemist).
All of these were brought then in Unreal Engine where I used a simple daylight system and neutral background to keep things simple and small.